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Date: Aug. 26th, 2006 09:11 (UTC)#ifdef MICROSOFTISH_CONVENTION
typedef detail::brutal_vector<3,float> Vector3;
#elseif DDIMA_CONVENTION
typedef detail::brutal_vector<3,float> CVec3;
#elseif HLSL_STYLE
typedef detail::brutal_vector<3,float> float3;
#elseif GLSL_STYLE
typedef detail::brutal_vector<3,float> vec3;
#endif
и так во всём )